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#1 (permalink) |
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Hi! I'm new around here...
Join Date: Mar 2006
Posts: 3
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HI,
Which PSP racing games that you have (eg RR, Burnout, Wipeout, MX vs ATV, NFS MW) have a strong rubber band effect? (where if your are far ahead, the ai get a speed boost, or if you are far behind, the ai slow down) Which ones don't have any? |
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#2 (permalink) |
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PSP-Forum Member
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Burnout doesn't have that but NFS MW definitely does main reason I hate that game, the others I dont have
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White PSP Ver 2.6 Not enough space to put \"Games Owned:\" anymore... Games I Like: Lumines; GTA:LCS; Burnout; Prince of Persia; Legend of Heros 2; SOCOM; Pursuit Force; Samurai Warriors; Field Commander; Monster Hunter; Race Driver 2006 |
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#4 (permalink) | |
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PSP-Forum Demi-God
Join Date: Mar 2006
Location: usoffna
Posts: 2,710
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#5 (permalink) |
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PSP-Forum Demi-God
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i dont notice it in burnout MW definatly has it wipeout next to none (they seem to get just slightly faster being able to gain about 1 second a lap) ridge racer has it but not as much as MW so yeah there ya go buddy hopethis helped (if you dont mind me asking why did you wanna know?)
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#6 (permalink) |
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Hi! I'm new around here...
Join Date: Mar 2006
Posts: 3
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Hey thanks!
FYI, i read a review that said the mx/atv series has rubber band ai. I just wanted to know because it really annoys me sometimes that on the last lap I can race past a car, then on the last lap have it next to me again, so if i pusgh the car to its limits and make a miscalculation, I lose, when if things were fair, i could still win after having the mishap. I wonder if the system encourages people to play safely and not push a car to the limit. If its strong rubber band ai, this annoys me. Looking over your shoulder and seeing a car come at you at eg 600 kph (o, I'm exagerating) is annoying to me. It also wrecks up checking lap times after a race - how really do i compare speedwise with the ai? Minor rubber band is ok i guess, it keeps thing close without being ridicuolous. |
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#8 (permalink) | |
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PSP-Forum Veteran
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